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RUIN

A big sci-fi adventure we’re developing. We’re searching for young, talented concept artists. So if you’re interested, get in contact with us.

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Ruins render tests

This a proof of concept test I did tonight for my passion project, RUIN. It’s created with Modo using a single object (which is very crudely textured) and duplicated with replicators. Atmosphere and...

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City Ruins at Dusk

This is the first of a series of shots for our Concept:RUIN project. Check out the video in fullscreen and HD if you can. To be continued. You can see the early test work leading up to this final image...

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Ruined City Flyover – First Pass

Working on a new RUIN shot. This is the first pass. You can see the back buildings need to be replaced. I’m working on procedurally growing plants on the buildings there. Also need to deal with the...

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RUIN: City in the Sand

Started a new shot tonight. Here’s the progress so far. All modo again. A convoy of thirsty treasure hunters will eventually show up here. And here’s a screengrab of the scene. Sculpted the dunes by...

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RUIN: Character Test Renders

Starting to build up a character to add to the shots. This is my first tests out of Modo. The model is based on a model by aXYZ. The hair looks a little funny, I know. Still a long way to go… not to...

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RUIN: Bike Chase Scene (UPDATED)

So this is the update to the shot I mentioned HERE. While that shot was done in Modo, I found it just wasn’t able to handle a scene this complex. So it was off to my old friend Lightwave. This is the...

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RUIN: Overhead Chase v2

Here’s the current state of the overhead shot being worked on. I’ve got to move onto another project for a few weeks, but will get back into this soon. I’d love to hear people’s thoughts so far.

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New Character for RUIN!

Say hello to one of the recent additions to the world of RUIN. This design was very graciously provided by John Park. The guy is ridiculously talented, so check out his other work. Stay tuned as this...

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Bike Render Test

This is a turntable render of the bike. It’s a model of a Yamaha MT 01. Kinda street, kinda road hog… seems fun. This is the ‘clean’ render. I will be adding dirt and wear and tear next. BTW, it’s a...

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Dirt and Grime Bike progress

Adding some grimy, dirty texturing to the bike. Still want to go in and modify the geometry a bit, but it’s getting there.

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Ruin Asset Library Grows

This is a collection of 21 overgrown, ruined buildings with 7 variations on each one. They are all UV mapped to 150 single polygons for use in background shots. Gotta do everything I can to save on...

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Fast Ruins Test

I’ve been working on a better process for creating overgrown ruins that render quickly. Got this down to around 1.5 minutes a frame. Very happy with the result.

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Character Progress

This is where we’re at with the character. Textures are still WIP. Model is coming along nicely, but still has a ways to go. Will post more details as we progress.

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Ruin Bike Rig

Just about done with the basic bike animation rig. It has auto wheel rotation based on position, vibrations, front wheel shocks, and a few more. Next up is getting the character rig finished. Getting...

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Ruin Speed Render Tests

Over the past week or two, I’ve been building an asset library for generating our abandoned city ruins. One important part of this library are the low rez 2D ruin assets. It’s very important that we...

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Previz has begun

We started previzing shots this week. Here are a couple.

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First RUIN Test Image

This is our first test image of the RUIN short we’re working on. Still a long way to go, but coming along.

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Auto Ride Rig

Got a little further along on the bike/rider rig. This is essentially all automatic. Just a few keyframes, with the majority of the animation happening through noise channels on the control rig. This...

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Ruin Render Tests – Characters

Just some more render tests while animation is going on.

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RUIN: Teaser Trailer

The first look at the animated short RUIN. This is the youtube version if you prefer: http://youtu.be/OhFSXaw5DUo

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RUIN

This is the full short film introducing a much larger story in development. For more on RUIN go to www.conceptruin.com

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